I just submitted my first asset to the Unity Asset Store, it’s a character in the style of Megaman (or mighty no9) but with modern visual techniques (normal map, spec, fresnell, metallic shader with reflections…).
There are two geometry variations for the main character (with gun and no gun) and several colors to chose from. Also I have included 2 enemies with different geometries and a total of 14 prefabs with different combinations (geometries and colors).
It’s been a good practice for animations, the character is rigged with CAT and it features 29 animations clips.
I’ve tested the character in 2D and 3D games inside Unity and it works like a charm.